Our game is one part RPG and one part fighting. We are working with the premise that the player is the president and thus it is the player's responsibility to defend the city against aliens, which includes hand to hand combat with aliens as well as puzzles and escaping alien traps.
As proof of how much I love our game, please review the following interview I conducted with myself regarding the game and teamwork.
Do you love your project/game.
If not, how can that be changed?
As of right now our game is half RPG, half 2D
fighting game. I love the RPG aspect, but the 2D fighting just baffles me and I
find it difficult to take an interest in it. However we have decided that the
fighting will be against a medley of strange aliens, which is something I am
very excited about making. I love that I get to make strange creatures for our
game, that our game includes puzzles, it takes place in the future and that it’s
an RPG.
Does the team as a whole love the project? If not, what can be
done?
I am not certain if the
whole team loves the whole project. We seem to be split between people that
love the RPG but not the 2D fighting and people that love the fighting but do
not like the RPG at all. I’m worried that this will devastate our games hopes
of being cohesive. I think if we can try to put elements from the RPG into the
fighting part and elements from the fighting interface into the RPG than that
will be help.
Are the team members communicating with each other?
Our team makes a big effort to communicate with each other. When
we meet it does not seem like anybody feels uncomfortable. We share ideas and
take the best parts from each idea. We also divide up tasks so that people get
to work on what they are most excited about, which would not be effective if we
didn’t know what people wanted to be working on (hence good communication.)
However, we do have this issue about the main character and target audience,
but it’s a work in progress.
Does the team have a regular meeting schedule? What is that
schedule?
It took us a little while to figure this one out because we all
have other commitments. As of now we meet Sundays in Dirac and also once during
the week on Google+ and chat in a hangout. It is great to have the Google+
option because we run into less scheduling conflicts with this.
Describe the modes of communication between
the team members.
We meet in person at least once a
week and talk for a few minutes after class every Tuesday and Thursday. We also email to schedule meetings and share
ideas. We also use Google+ when we cannot meet in person.
Regarding game documents, what must be
remembered while designing your game?
I think it is important for a few things to be
remembered while designing the game. The first is what the setting is going to
look like so that we can have that in mind when we make other objects. Second,
we must remember to find elements to link the RPG and fighting parts together
or else our game will look like two different games next to each other. We must
also remember that the fighting characters will need to be able to move certain
ways, so they should be made with that in mind.
Great comments. This will help me help you.
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