Tuesday, September 18, 2012

Homework 4: Team work



Our game is one part RPG and one part fighting. We are working with the premise that the player is the president and thus it is the player's responsibility to defend the city against aliens, which includes hand to hand combat with aliens as well as puzzles and escaping alien traps. 
As proof of how much I love our game, please review the following interview I conducted with myself regarding the game and teamwork.


Do you love your project/game. If not, how can that be changed? 

As of right now our game is half RPG, half 2D fighting game. I love the RPG aspect, but the 2D fighting just baffles me and I find it difficult to take an interest in it. However we have decided that the fighting will be against a medley of strange aliens, which is something I am very excited about making. I love that I get to make strange creatures for our game, that our game includes puzzles, it takes place in the future and that it’s an RPG.

Does the team as a whole love the project? If not, what can be done? 
I am not certain if the whole team loves the whole project. We seem to be split between people that love the RPG but not the 2D fighting and people that love the fighting but do not like the RPG at all. I’m worried that this will devastate our games hopes of being cohesive. I think if we can try to put elements from the RPG into the fighting part and elements from the fighting interface into the RPG than that will be help. 

  Are the team members communicating with each other?
Our team makes a big effort to communicate with each other. When we meet it does not seem like anybody feels uncomfortable. We share ideas and take the best parts from each idea. We also divide up tasks so that people get to work on what they are most excited about, which would not be effective if we didn’t know what people wanted to be working on (hence good communication.) However, we do have this issue about the main character and target audience, but it’s a work in progress.

Does the team have a regular meeting schedule? What is that schedule? 
It took us a little while to figure this one out because we all have other commitments. As of now we meet Sundays in Dirac and also once during the week on Google+ and chat in a hangout. It is great to have the Google+ option because we run into less scheduling conflicts with this.

  Describe the modes of communication between the team members
We meet in person at least once a week and talk for a few minutes after class every Tuesday and Thursday.  We also email to schedule meetings and share ideas. We also use Google+ when we cannot meet in person.


  Regarding game documents, what must be remembered while designing your game? 
I think it is important for a few things to be remembered while designing the game. The first is what the setting is going to look like so that we can have that in mind when we make other objects. Second, we must remember to find elements to link the RPG and fighting parts together or else our game will look like two different games next to each other. We must also remember that the fighting characters will need to be able to move certain ways, so they should be made with that in mind. 

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