https://www.dropbox.com/s/
want to know more?
read below!
Turtles, Trees and Things in Blender
What is it?
The first object I created in Blender was a twisted cylinder. I created it by subdividing a mesh cylinder while it was in edit mode, selecting only the top face and then rotating it. By rotating the top face I was able to twist the sides to create something that looked like two cones that were stuck together at the tip. I liked the look that this technique created so I made a new cylinder, subdivided it a couple of times and rotated the faces at either end. Thus, I created the futuristic vessel found in the Blender file.
why does it matter?
Part of our game involves the player destroying things to obtain items that they can use to bribe their mentor for advice. Since our game is set in the future I think having the items in the twisted cylinder/futuristic vessel is more interesting than having them in crates. This will blend in more with the futuristic buildings (and trees) than regular boxes, so it won’t look bizarre for them to be scattered throughout the map.
What is this?
The second object I created was a tree. My first thought was to create the trunk out of a cylinder. I know that I could have stretched one cylinder, but I wanted the tree to have elements that would help it blend into the futuristic setting. I figured futuristic buildings would be characterized by sharp angles for the light to play on so I made the tree trunk out of several smaller cylinders which created a different effect when the object is rendered. After the trunk, I added more cylinders that were scaled along the Z axis until they were long and thin. I linked these to the trunk of the tree to make branches. Then I made the top of the tree by smoothing the shading on ico-spheres and placing them around the branches. Finally I joined all of the pieces together so they would move as one object.
Why?
Since the future will not be a completely unnatural place, there will be trees and grass. This tree will serve as a nice background object while the player is running around and breaking things to obtain objects, perhaps the mentor will hide around this tree
What is this?
The third object in my blender file was actually the fourth of fifth object, but those ones were not particularly interesting. This object is a turtle! I made this because I was excited about trying to mix different shapes together. The first thing I made was the shell. I did this by taking a sphere that was in edit mode and using the selecting tool to select the lower half of the sphere, which I then deleted. Then I took a cube, put it in edit mode, subdivided it and changed the shading from flat to smooth. These changes made it look rounded. I cut the cube in half using the same method that I used for the sphere because the cube was too big. Afterwards I connected the hemisphere and half cube. Then I selected faces and extruded them to make the arms and legs. The last part I made was the head, which I created by selected four of the smaller faces on the top of the cube and extruding, rotating and scaling them several times to create the right shape.
Why?
Our
team made the decision that the player should be able to choose between a
couple of characters so that the game has more appeal. Instead of all of the
characters being human I think it would be interesting if some of they were
other creatures, for this reason I have created the turtle. He will fight
excellently against the aliens. Also, he creates a broader appeal; now it includes
people who want to fight as a turtle rather than just another fighting game.
No comments:
Post a Comment