- Is
the space in your game discrete or continuous?
- The space in our game is
continuous.
- How
many dimensions does your space have?
- the space has three dimensions
- What
are the boundaries of your space?
- Please enjoy this sweet
diagram of our space!
- the game begins at the white
house, from there the player is sent to three other worlds and eventually
the mothership
- the space will be enclosed by
trees and buildings
- the player gets to each of the
four separate worlds by walking there from the white house
- when they accomplish the task set
for that level and reach the end of the level they step onto a device and
it teleports them back to the white house
- How
many verbs do your players (characters) have? What are they?
- In the overworld the player can
run, walk, jump, punch and kick
- The player will also be able to
read and interact with objects
- During the fight scenes the
player will be able to jump, kick, punch and do combinations of these
- How
many objects can each verb act on? What are these objects?
- The player can jump on/over
anything
- Punch and kick objects to break
them and get what is inside
- Chests
- Trashcans?
- Parts of alien weapons/spaceship
- Futuristic looking objects
- Columns
- How
many ways can players achieve their goals
- Each of the four levels has a
goal that the player achieves through completing puzzles
- Some of the puzzles are things
like navigating a maze or timing jumps; others are tasks such as find an
important item(for which they receive clues as they interact with the
environment)
- The player also achieves the goal
of aiding the president in saving the world by winning the random
encounter fights with aliens
- How
many subjects do the players control? What are these subjects?
- The player controls the main
character
- How
do side effects change constraints.
- Whenever the player moves in the
overworld, there is a chance that they will move into one of the random
encounter spaces
- When the player defeats an alien,
they get a little bit stronger, this will be helpful to them because the
aliens get stronger as the game goes on
- What
are the operative actions in your game?
- The player can walk forward and
backward
- They can also rotate their
character left and right and then continue going backwards or forwards
- Jump on or over any object
- Punch and kick (see 5)
- Punch and kick aliens
- Pick up small objects
- What
are the resultant actions in your game?
- defend yourself from alien
attacks
- dodging projectiles
- navigating through obstacles to
complete tasks
- teleport to the white house for
next mission
- What
actions would you like your players to do that they cannot presently do?
(based on your current knowledge of Blender)
- Our team members have been
looking into armatures to make the characters’ arms and legs move
- What
is the ultimate goal of your game?
- To help the president save the
world from aliens
- Are
there short and long term goals? What are they?
- Short term goals
- Obtain objects that you can give
your mentor for hints
- Solve puzzles to obtain those
objects
- Fight aliens (and win)
- Long term goals
- Work your way onto the alien
mothership
- Fight the most important alien
- Win that fight
- Save the world
- How
do you plan to make the game goals known and understood by the
player?
- Whenever you go to the White
House the president tells you a goal he needs you to accomplish
- Afterwards the mentor reminds you
and sometimes gives advice on how to accomplish tasks
- The story also lets the player know what they are
trying to do and why
- What
are the foundational rules of your game?
- You cannot lose all of your
health, or you will die
- You cannot skip levels to go
straight to the mothership
- You must complete the current
objective before moving onto another one
- You cannot say no to a random
encounter fight
- How
are these rules enforced?
- The player will have to start
over from their last save point if they lose all of their health
- Portals take the player from the
level back to the white house and unless the play returns with the
objective completed, the president will not give them the next task
- Player does not choose when a
random encounter fight happens and if they refuse to fight they will be
killed by an alien
- Does
your game develop real skills? What are they?
- Critical thinking skills because
of the nature of the puzzles
- Timing because of the jumping
puzzles
- Hand –eye coordination…possibly
- Does
your game develop virtual skills? What are they?
- Timing is a real and virtual
skill
- Virtual fighting skills will be
acquired
Thursday, October 4, 2012
Homework 8: Rough Guide to Game Mechanics
Subscribe to:
Post Comments (Atom)
4) 10 verbs. 5) you did not say what "read" acted on. 8) Why is aliens getting strong helpful to them. Not clear. Good answer to 10). 11) need armatures. 15) not skipping a level is not really a rule is it? Excellent!
ReplyDelete