I created a state
diagram for the random encounter fights from the perspective of the player. This diagram demonstrates all of the states of
the player and their outcomes.
As soon as the
random encounter begins, the players first state is walking. Once they player
reaches the alien they can either kick or punch the alien. If the player kicks,
then the alien jumps and attacks. If the player punches, the alien blocks, then
attacks.
The second chart
describes another idea we had for random encounters. We realized the fighting
might be a little ambitious so we contemplated having other challenges in the random
encounters. This diagram shows the states of a random encounter where the
objective is to cage in aliens. The player has an infinite amount of walls and
places them on the ground. When an alien hits one of the walls he changes
directions.
Both of these
diagrams attempt to clarify what verbs happen in different scenarios in our
game.
After creating the
fighting state chart it became apparent to us that the fighting might be more
than we can handle, so the second chart seems to be a more plausible
alternative.
edit: these charts no longer apply to our game, because it no longer has random encounters. But when I made the charts and wrote the assignment they were still relevant. These diagrams were helpful because they made us realize that our original game idea was not great.

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